Exploring 3D animation, motion graphics and projection mapping through self-directed learning.
Inspired by VJ culture, live festival visuals and immersive projection mapping.
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This minor gave me the freedom to focus on the creative visual skills I've always wanted to explore, especially 3D animation, motion graphics, and front-end development.
Instead of following a fixed path, I worked through self-directed sprints where I could experiment, test ideas, and learn by doing. A big part of this journey was understanding how visuals can leave the screen and exist in physical space, mainly through projection mapping and live visual setups.
Throughout the process, I focused on exploring tools like Blender and After Effects in a practical way, learning through trial and error and gradually building more complex and expressive visuals.
The first sprint focused on building a foundation in both After Effects and Blender.
In After Effects, I experimented with psychedelic motion graphics, exploring color, rhythm, looping animations, and visual intensity.
In parallel, I started learning Blender from scratch, focusing on basic 3D concepts such as modeling, lighting, materials, and simple animation.
In the second sprint, I went deeper into Blender, increasing the complexity of my 3D animations and experimenting with more organic forms.
At the same time, I started learning Resolume, a software widely used for projection mapping and VJ performances.
The goal of this sprint was to understand how digital animations behave when projected onto real-world surfaces, using a beamer and a physical projection setup.